All FBI-variable values: min, max, default, type

This list contains all unit FBI-variables and their values: default, min, max.

Units:FBI14 Back to the units page

Files used while creating this list:
- /rts/Sim/Units/UnitDef.h
- /rts/Sim/Units/UnitDefHandler.cpp

Type definition meanings:
int means integer.
float means number with decimals.
bool means value which can be true or false (1 or 0).
string means text.
float[3] means float array with 3 cells.

Other meanings:
Weapon[n] means the [n] can be any number.

Creating float array:
If some variable datatype is float array, you need to create string which each number is separated with space, example: "1 0 0" (without quotes)

If some variable default value is (sometext), it means it gets the sometext variable value by default.

Arrays are represented as "(n,n,n)" instead of "n n n", FBI files uses "n n n" way of represeting arrays.


I'm not sure about that 0.000001 float value in the table, it should be the smallest number which can be in the float variable.


Variable table


Variable 	Type 	Default 	Min 	Max
Acceleration15 	float 	0.5 	-2147483647 	2147483647
ActivateWhenBuilt16 	bool 	0 	0 	1
AutoHeal17 	float 	0 	-2147483647 	2147483647
BadTargetCategory18[n] 	string 	  	  	 
BrakeRate19 	float 	0.5 	-2147483647 	2147483647
BuildCostEnergy20 	float 	0 	-2147483647 	2147483647
BuildCostMetal21 	float 	1 	1 	2147483647
BuildDistance22 	float 	128 	128 	2147483647
Builder23 	bool 	0 	0 	1
BuildPic24 	string 	(UnitName25) 	  	 
BuildTime26 	float 	1 	1 	2147483647
CanCapture27 	bool 	0 	0 	1
CanDGun28 	bool 	0 	0 	1
CanDropFlare29 	bool 	0 	0 	1
CanFireControl30 	bool 	0 if noAutoFire, 1 otherwise 	0 	1
CanFly31 	bool 	0 	0 	1
CanHover32 	bool 	0 	0 	1
CanMove33 	bool 	0 	0 	1
CanResurrect34 	bool 	0 	0 	1
Category35 	string 	  	  	 
CloakCost36 	float 	0 	0 	2147483647
CloakCostMoving37 	float 	0 	0 	2147483647
Commander38 	bool 	0 	0 	1
Corpse39 	string 	  	  	 
CruiseAlt40 	float 	0 	-2147483647 	2147483647
DamageModifier41 	float 	1 	-2147483647 	2147483647
Description42 	string 	(Name43) 	  	 
DontLand44 	bool 	0 	0 	1
Drag45 	float 	0.005 	-2147483647 	2147483647
EnergyMake46 	float 	0 	-2147483647 	2147483647
EnergyStorage47 	float 	0 	-2147483647 	2147483647
EnergyUse48 	float 	0 	-2147483647 	2147483647
ExplodeAs49 	string 	  	  	 
ExtractsMetal50 	float 	0 	-2147483647 	2147483647
FireState51 	int 	-1 if canFireControl, 0 otherwise 	-1 	2
FlareDelay52 	float 	0.3 	-2147483647 	2147483647
FlareDropVector53 	float[3] 	(0,0,0) 	0 	1
FlareEfficiency54 	float 	0.5 	-2147483647 	2147483647
FlareReload55 	float 	5 	-2147483647 	2147483647
FlareSalvoDelay56 	int 	0 	-2147483647 	2147483647
FlareSalvoSize57 	int 	4 	-2147483647 	2147483647
FlareTime58 	int 	3 	-2147483647 	2147483647
Floater59 	bool 	0 	0 	1
FootprintX60 	int 	1 	-2147483647 	2147483647
FootprintZ61 	int 	1 	-2147483647 	2147483647
FrontToSpeed62 	float 	0.1 	-2147483647 	2147483647
HideDamage63 	bool 	0 	0 	1
HighTrajectory64 	int 	0 	0 	2
HoverAttack65 	bool 	0 	0 	1
IdleAutoHeal66 	float 	10 	-2147483647 	2147483647
IdleTime67 	int 	600 	-2147483647 	2147483647
Init_Cloaked68 	bool 	0 	0 	1
IsAirBase69 	bool 	0 	0 	1
IsFeature70 	bool 	0 	0 	1
IsTargetingUpgrade71 	bool 	0 	0 	1
Kamikaze72 	bool 	0 	0 	1
KamikazeDistance73 	float 	-25 	-2147483647 	2147483647
LeaveTracks74 	bool 	0 	0 	1
MakesMetal75 	float 	0 	-2147483647 	2147483647
Mass76 	float 	0.000001 	0.000001 	2147483647
MaxAcc77 	float 	0.065 	-2147483647 	2147483647
MaxAileron78 	float 	0.015 	-2147483647 	2147483647
MaxAngleDif79[n] 	float 	360 	-2147483647 	2147483647
MaxBank80 	float 	0.8 	-2147483647 	2147483647
MaxDamage81 	float 	0 	-2147483647 	2147483647
MaxElevator82 	float 	0.01 	-2147483647 	2147483647
MaxPitch83 	float 	0.45 	-2147483647 	2147483647
MaxRudder84 	float 	0.004 	-2147483647 	2147483647
MaxSlope85 	float 	0 	-2147483647 	2147483647
MaxVelocity86 	float 	0 	-2147483647 	2147483647
MaxWaterDepth87 	float 	10000000 	-2147483647 	2147483647
MetalMake88 	float 	0 	-2147483647 	2147483647
MetalStorage89 	float 	0 	-2147483647 	2147483647
MetalUse90 	float 	0 	-2147483647 	2147483647
MinCloakDistance91 	float 	-1 	-2147483647 	2147483647
MinWaterDepth92 	float 	-10000000 	-2147483647 	2147483647
MovementClass93 	string 	  	  	 
MyGravity94 	float 	0.4 	-2147483647 	2147483647
Name95 	string 	  	  	 
NoChaseCategory96 	string 	  	  	 
ObjectName97 	string 	  	  	 
OnlyTargetCategory98[n] 	string 	  	  	 
OnOffable99 	bool 	0 	0 	1
RadarDistance100 	int 	0 	-2147483647 	2147483647
RadarDistanceJam101 	int 	0 	-2147483647 	2147483647
SelfDestructAs102 	string 	  	  	 
SelfdestructCountdown103 	int 	5 	-2147483647 	2147483647
SightDistance104 	float 	0 	-2147483647 	2147483647
SmoothAnim105 	bool 	0 	0 	1
SonarDistance106 	int 	0 	-2147483647 	2147483647
SonarDistanceJam107 	int 	0 	-2147483647 	2147483647
SoundCategory108 	string 	  	  	 
SpeedToFront109 	float 	0.07 	-2147483647 	2147483647
Stealth110 	bool 	0 	0 	1
TEDClass111 	string 	0 	  	 
TidalGenerator112 	bool 	0 	0 	1
TrackOffset113 	float 	0 	-2147483647 	2147483647
TrackStrength114 	float 	0 	-2147483647 	2147483647
TrackStretch115 	float 	1 	-2147483647 	2147483647
TrackType116 	string 	StdTank 	  	 
TrackWidth117 	float 	32 	-2147483647 	2147483647
TransportCapacity118 	int 	0 	-2147483647 	2147483647
TransportMass119 	float 	100000 	-2147483647 	2147483647
TransportSize120 	int 	0 	-2147483647 	2147483647
TurnRadius121 	float 	500 	-2147483647 	2147483647
TurnRate122 	float 	0 	-2147483647 	2147483647
UnitName123 	string 	  	  	 
UpRight124 	bool 	0 	0 	1
Waterline125 	float 	0 	-2147483647 	2147483647
WeaponMainDir126[n] 	float[3] 	(1,0,0) 	0 	1
WeaponSlaveTo127[n] 	string 	  	  	 
Weapon128[n] 	string 	  	  	 
WindGenerator129 	bool 	0 	0 	1
WingAngle130 	float 	0.08 	-2147483647 	2147483647
WingDrag131 	float 	0.07 	-2147483647 	2147483647
WorkerTime132 	float 	0.000001 	0.000001 	2147483647
WPri_BadTargetCategory133 	string 	  	  	 
WSec_BadTargetCategory134 	string 	  	  	 
WSpe_BadTargetCategory135 	string 	  	  	 
YardMap136 	string 	c 	  	 

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