06:32 25/05/2009
free mod for spring78b2.1
software tools used:
scriptor (3d animation)
3dobuilder21 (3d integration)
wings3d (3d draw)
notepad (text)
upspring1.54 (new 3d integration)
blender (new 3d draw)

description:

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dozenof  units packed with eco dummy models for be playable and testable
quick capture
walkers crush the soft ground when move and shoot+strong corpses=antiwar 
multi turetweapon on a walker =
can be played without external content:
quick build without economy skillz
popup bugs 

tested on ati4670 winxp64 8Gbram

framrate at 3303units in game =2 to 14 (speed 0.1)gametime 2Hour+/-(realtime a full night) crashed when L key(probably for excessiv ping)
OS: Microsoft Windows XP 64
Hardware: AMD Athlon(tm) 64 X2 Dual Core Processor 4600+; 8GB RAM,
Video mode set to  800 x 600 / 32 bit
[      0] GL:   ATI Radeon HD 3400 Series
Mapname=Steel_Fields_fix.smf;

	GameType=tuto_mod11:mobil_castl;

 2*RAI.dll + player
[      0] Loaded widget:  SelectionButtons    <gui_selbuttons.lua>
[      0] Loaded widget:  CustomFormations2


warning :
windowsxpsp2 dual2.4Ghz 1Goram nvidia7500se fail 25frame/s more 300units(computer vs computer =AI players kaik-0.13.dll)
using LOS f"key or F11"key lua selfshade/xray will half the gamespeed



license:
the owners of the content exclusively needed  for activating the present whole content ,
can use all parts of the present freely ; 

the owners of a content used for make(or use) the present content will use the same terms as his owned's license ;

the owners's of many under license  contents  will use the most restrictive term of their license;

the owners & worker under trademark use the same term as their trademark;

for others the content is free ;

exception:
 restriction for those  wishing or had wished others things for me than the full health and the best mind ,
or are a threat (aware or not) against all life forms including itself;

concepts:
+ tutorial dummy mod for beginners including doc and tools 
+ highart unit ilustrating the spring engine possibilitys;

balance gameplay reserch :
due that fact the wind generator can only out 1 to 99 energy then all energy walue must be scaled around !
same for ground deformation and visuals blastheat wave+amount of smoke , needs scale the damages;
relativ framerate test with less value for futur scale the range for weapon and views;
base level build from first in game unit have only one basic activity , 2generation have 2 skill,3th hav 3,etc (skillz :atack ,defenc,detection,construction,with subskillz:radar sight,sonar,sismic,etc  for each (huge unit count!))
walking unit !
product (extractor or nano)units are jaming radar & sonar when activ
build 1 metal need 1 energy
1 metal is 1 damage when armored(for activable unit) 
1 weapon damage is 10 energy or 10 metal+1energy
activ unit are disarmored when work and damage are /2 to /10 but dead corpse have full damage/metal value
activ unit when damaged go to inactiv/armored/orders1(ripost & zone move) but can be manually activated/disarmored/orders? 
all unit produce a minimal amount of metal and energy and all weapon use too
shield are an activated device same nano or radar or sonar or colect/extractor
unit explosion is related to weapon and productivity and self destruction is multiplicated
units without special device have a kamikaz weapon needing activation(without disarmor)
all unit except extractor/colector are disactivated/armored when born(Ai "Rai0600" seem handle some)
energy have 3level :wind geothermal nuclear 
and all cost are related to max wind colect 99energy/s and metal colect 999metal/s
added to ground damage crater is 30pixel 
and need an explosion damage 300 for related visual smoke and light,
this facts induct that medium armor need to be more for resist at grenad device 
and set tank armor to 500with and autoheal250
in this tabletop:
light shell/rocket/handgrenad damage 300 ,
not explosiv efect :
heavymg damage100
mg30
light weapon10
arow 3
stone1

so 
nude human 3hp
suited human 11hp
armored human 33hp
light vehicule 111hp
medium armor 333hp
heavy 1111hp
bunker 3333hp
fort 9999hp
etc...
and related 
base give 1metal & 3energy
explod is the energy+metal ,selfdestruc is all weapon and values added
armor and activation need to be in balance too...do


 
new units scripts:
low poly model with leg or wheel animation
onoffable activate armor damage modifier half or 1/10 of normal
self protection 
when health<65% desactivation & orders ripost zone 
when health>66% activation & orders fire roam
unit logo editable accept 320*240pictures diferent for each team
dead unit corpses keep logo
build unit serie on ground or in factory
mobiles unit size 1 to 6
static unit size 7 to 11
crushable corpses and obstacle with high damage
realistic weapon for ground deformation
reduced details & sfx for increase frame rate
RAI0.600 Ai build 500units in less than 10minutes(very dificult to resist for human)
1500unit in 30 minute and not tested to 5000 
self heal protect some against light threats or worn
random animation seems raising ambiance


tests=

unit animation
//limited arc need a .cos.cob limit forbid negative sense of turn and a fbi limit for unit face his angular freedom
//weapon1 is the chase distance of the unit and can be used for the combat range
emit-sfx 4095+3 from tir1;//explod the weapon3(fbi/tdf) at piece "tir1"//can be used for permanant weapon like activ dfens or hentai shield or digger
emit-sfx 2047+4 from tir1;//shoot the weapon4(fbi/tdf) at piece "tir1"
//seem work only with weapon1 to 8 writed in fbi (dont need weapon tag in .bos.cob)

unit
//SlideTolerance=36;//fail( unit explod in slopes)
iconType=6;//fail
damagemodifier=.1;//ok:need set 20 to 1; in .bos/.cob 
istargetupgrade=1;//maybe radar sight improved

weapon
ProximityPriority=-100;//unknow usage ,must -0 choose distant target
ExplosionSpeed=0.010;//ok:seem default0.2
avoidFeature=1;//maybe weapon not fire trought features
SoundstartVolume=6;//ok:  between 1 and 10 for medium weapons 
tracks=1;//maybe missile folow moving target
Dance=28;//ok:turnrate/1000(random move for missile :hit friendly units)
craterboost=1000;//added to damage for ground deformation//maybe not negativ
  cratermult=.1;//multiplied to damage for ground deformation//0.1 to 10(+)
  edgeeffectiveness=0.25;//multiplied to damage for ground deformation & push units//0.1 to 10(+)
  impulseboost=1000;//added to damage for push units//maybe not negativ
  impulsefactor=.1;//multiplied to damage for push units//0.1 to 10(+)
NoSelfDamage=1;//the bearer not affected but friends or foe are 


3d model
transparent face in .3do
face texture photo(need gafbuilder tool dont work under winxp)

textures
personal team logo photo quality
not found transparency for textures 

emmanuel.costard@wanadoo.fr AKA emmanuel AKA omninati AKA moi AKA conchiator AKA [dGUN]banister AKA [dGUN]nagazaky AKA depreciator