*.tga for .3dogrey scale miror reflectiv

rvb
33 33 99 transparence
? ? ? logo
for TA. Also a color of INDEX 10 (light blue)
will show up as transparent in Gafbuilder and in the game


Cursors for Spring are stored in the anims subdirectory. They are simply in Windows .BMP format. To make animated cursors, just make a sequence where the filenames start with '_0' at the end of the first in the sequence, going on sequentially until the last frame.
transparent sections, use the color (in RGB order) 84, 84, 252.

Here's a list of the various cursor names used in the game:
Sequence name 	Description
cursorattack_0 	Attack Command Cursor
cursorcapture_0 	Capture Command Cursor
cursordefend_0 	Guard Command Cursor
cursormove_0 	Move Command Cursor
cursornormal_0 	Default (unactive) cursor
cursorpatrol_0 	Patrol Command Cursor
cursorpickup_0 	Load Command Cursor
cursorreclamate_0 	Reclaim Command Cursor
cursorrepair_0 	Repair Command Cursor
cursorrevive_0 	Revive (resurrect) Command Cursor
cursorunload_0 	Unload Command Cursor

Cursors should generally be limited to 16x16 to 32x32 pixels in size, but there is no limit. To make transparent sections, use the color (in RGB order) 84, 84, 252. Even if there is only one cursor in your sequence, it must have the _0 at the end of its name. All cursors must also be present in one form or another, even if they are not used by your mod or else Spring will whine. 