0.07", "UNITINFO\\WingDrag"); //drag caused by wings 
"0.08", "UNITINFO\\WingAngle"); //angle between front and the wing plane 
"0.005", "UNITINFO\\Drag"); //how fast the aircraft loses speed (see also below) 
"0.1", "UNITINFO\\frontToSpeed"); //fudge factor for lining up speed and front of plane 
"0.07", "UNITINFO\\speedToFront");//fudge factor for lining up speed and front of plane 
"0.4", "UNITINFO\\myGravity"); //planes are slower than real airplanes so lower gravity to compensate 

"0.8", "UNITINFO\\maxBank"); //max roll 
"0.45", "UNITINFO\\maxPitch"); //max pitch this plane tries to keep 
"500", "UNITINFO\\turnRadius"); //hint to the ai about how large turn radius this plane needs 

"0.015", "UNITINFO\\maxAileron"); //turn speed around roll axis 
"0.01", "UNITINFO\\maxElevator"); //turn speed around pitch axis 
"0.004", "UNITINFO\\maxRudder"); //turn speed around yaw axis 
