Gameplay Guide (0.1)

Resources:

There are two types of resources: energy and metal. Energy can be generated by special buildings freely (Soulstones, Soulcages, Solars and Antimatter/Matter Colliders). All units consume energy all the time AND it is needed for the production of units. Thus you should always keep an eye on your energy level. Too many units with a insufficent Enegrgy supply will cause very long production circles for additional units or buildings. Metal can be extracted from the ground by metal extractors (MEX). By pressing F4 or clicking on a MEX in the buildmenue you can see where metal is available. Metal is the second "cost" of all units and structures.


The Cursed

Your starting unit and the basic structure-builders are immobile obelisks. Obelisks and necromancers can build other obelisks. For a good start you should build 2-3 MEXs, some soulstones and a pyramide to spawn necromancers. You can expand with necromancers more easily and they can summon your first offensive units. Expansion is very important as metal in essential for a working economy. When you have enough metal you can build a hearth of darkness. This building enables the necromancers to morph into liches, as well as obelisks and the dark assembler can be upgraded. The upgraded units are able to summon better but more expensive structures and units. It is a good thing to replace your MeXs with the advanced versions now. Build advanced units, expand and defend gained ground. Oblivion awaits your enemies!


Imperial Guards

...far in the future...



Unit Guide (0.131): just some special units here

Necromancer:
They are the basic summoners. They are unarmed, but you should have some of these guys close to the front lines to heal your units and to resurrect your or enemy fallen units to have them fighting for you again.

Lich:
The Lich is the advanced summoner. He can paralyse enemies. Liches can cast the frenzy aura. You need to build a totem (built by the heart of darkness) first to auto-enable the aura.

Pestilence:
When you sacrifice a pestilence it spawn three suicide blobs - dangerous explosive kamakazie units. These little explosive balls only have a ramdomly limited lifespawn - thus you should not keep them too close to your units. Todo: bring the pestilence close to the enemy and sacrifice it. Use the suicide blobs and move them right between the enemies - BabAaAmmmm!

Skeletons, Skeleton Mages, Gunners and the Pestilence:
These units can burrow themselves in the ground. This causes them to regenerate faster and remain unseen until an enemy walks too close to the holes or they are in the line of sight of a Seer.

Skeleton Mage:
These guys have a very usefull short-ranged teleport spell.


Silentia mortis:
This mechanodemon keeps your units hidden from enemy radars. Be sure that these guys do not explode within your own units - this will stun all nearby units.

Witch:
She is a can summon a meteor rain from the sky (will cost 1000 energy) and can cast a shield spell, as soon as a altar of evil was built. Moreover she can turn an enemy to your side via mind-control. The witch's ray will slow down enemies everytime it hits one of them. Witches can cast auras. You need to build totems (built by the heart of darkness) first to auto-enable the auras. Available auras: aura of regeneration (heals nearby allied units) and cursed aura (will decrease enemy's accuracy)

Seer:
This flying radar can detect all enemy units (including cloaked and burrowed units) in it's line of sight (768).


Armor classes:

There are three different ways how weapons deal damage:
- good against heavy armor
- good against light armor
- even damage to all armor classes
- good against flying units


Units that can do harm to others:
						DAMAGE
			ARMORTYPE	LIGHT		HEAVY		FLYER
Acranius		FLYER				+33%
Agares			HEAVY				even
Belial (Big Gun)	HEAVY				+33%
       (Auto Gun)			+33%
Bonebeast		LIGHT				+33%
Crawler			HEAVY						+66%
Cursed Hand		HEAVY				+33%
Defender		HEAVY		+33%				+33%
Bone Dragon		FLYER				+33%
Skeletal Mage		LIGHT				+33%		+33%
Gunner			LIGHT		+33%
Lich			LIGHT				even
MANCUBUS		HEAVY				even
MERMEOTH		HEAVY				+33%
PURGATORY		HEAVY				+33%
RICTUS			LIGHT		+33%
SKELETON		LIGHT				even
SLEDGEHAMMER		FLYER				even
SUICIDE BLOBS		LIGHT				even














