DefenseRange 3.7
================
There are two ways to use this mod:
 useUnitFile == false : Generic Mode: The widget tries to detect weapon types depending on supported mods (BA,CA,XTA), air damage and weapon ranges.
																			Only nukes and antiNukes get marked. Use this mode by just copying the file gui_defenseRange.lua to your widgets folder.
																			
 useUnitFile == true : UnitFile Mode: A static unit list is used to determine weapon types. This mode is meant to be used if the widget is included in a mod.
 																			This will mode will give you more control over the weapon detection. 
																			Units to be marked and marker text can be configured per unit.
																			Edit the included gui_defenseRange_units.inc file. 																	

See forum thread for more information: http://spring.clan-sy.com/phpbb/viewtopic.php?f=23&t=12499

Have fun,
very_bad_soldier
(Email: robin at dronezone.de)



Changelog
=============
3.7:
----
added: Press meta + X to see selfd blast radius of selected units ("meta" is by default the space key) -> Space + X

3.6:
----
fixed: bug of disappearing ranges (hopefully, pls email me if it still happens )
added: buttons now resize depending on resolution
added: new weapon detection method depending on static unit files
updated: opacity of drawn range circles reduced to 0.1 which is more subtle





If the units file is missing, it should look like this:

--begin of unit file
unitList = {}

--Fill this list with your units
-- First column is the type:
-- 1	Ground
-- 2	Air
-- 3  AntiNuke
-- 4	Ground + Air capable

-- Second column is the marker column
-- put in "nil" to not use markers
-- or put in "AntiNuke" to label the marker AntiNuke


--example entries
--unitList["armllt"] = { 1, nil}
--unitList["armsilo"] = { 1, "Nukee"}