//This file contains the different armor types that exist in the game
//The units listed under an armor type will belong to that category
//All unlisted ones will belong to the default category (not listed in the file)

//Weapons work in much the same way
//They do the default damage against all categories except if they have a special damage against one of the units in a category

//In the future its of course meant that the units should have a ArmorType tag in the fbi file
//And that weapons should list damage against armor categories instead of against units
//This will make it easier to add new units without having to change all the old weapons

//The numbers after the names doesnt mean anything its just that i think the parser likes them
[Air]
	{
	ARMAWAC=99;
	ARMTHUND=99;
	ARMBRAWL=99;
	ARMPEEP=99;
	ARMFIG=99;
	ARMCA=99;
	ARMATLAS=99;
	ARMPNIX=99;
	ARMHAWK=99;
	ARMLANCE=99;
	blade=99;
	ARMTOAD=99;
	ARMWING=99;
	ARMHELL=99;
	CMERCDRAG=99;
	ARMSEHAK=99;
	ARMSFIG=99;
	ARMSEAP=99;
	ARMANGEL=99;

	CORFINK=99;
	CORVENG=99;
	CORVAMP=99;
	CORHURC=99;
	CORTITAN=99;
	CORSHAD=99;
	CORAPE=99;
	CORCA=99;
	CORVALK=99;
	COREVASHP=99;
	CORSFIG=99;
	ARMSL=99;
	CORHUNT=99;
	CORSEAP=99;
	CORERB=99;
	CORAWAC=99;
	CORSBOMB=99;
	CORGRYP=99;
	Corbtrans=99;
	corvalkii=99;
	cordcarry=99;
}

[Bladewing]
{
	Bladewing=52;
}

[FlyingFortress]
{
	CORFF=2929;
}

[Heavy]
{
	CORSUMO=66;
	CORGOL=66;
	CORREAP=66;
	CORCRABE=66;
	CORCAN=66;
	ARMBULL=66;	
}

[Medium]
{
	CORRAID=19;
	CORSEAL=19;
	CORHORG=19;
	CORSENT=19;
	ARMSTUMP=19;
	ARMODD=19;
	ARMCROC=19;
	raptoriv=19;
	madcat=66;
	armdrake=19;
	grayhound=19;
	CORGALA=66;
	ARMPOD=66;
	CORCOM=19;
	CORCOM2=19;
	ARMBCOM=19;
	CORHKTANK=19;
	CORKROG=66;
	coramph=7;
	corfatnk=99;
	armflash=1111;
	corgator=1800;
	armlatnk=1111;
}
	
[MINES]
{
	armmine1=25;
	armmine2=25;
	armmine3=25;
	armmine4=25;
	armmine5=25;
	armmine6=25;
	cormine1=25;
	cormine2=25;
	cormine3=25;
	cormine4=25;
	cormine5=25;
	cormine6=25;
}

[light]
{
	ARMCOM=19;
	ARMCOM2=19;
	armajam=1111;
	armaser=1111;
	armck=1111;
	armcv=1111;
	armfark=1111;
	armfast=1111;
	armfav=1111;
	armham=1111;
	armjam=1111;
	armjeth=1111;
	armmanni=1111;
	armmark=1111;
	armmart=1111;
	armmav=1111;
	armmerl=1111;
	armpw=1111;
	armrock=1111;
	armsam=1111;
	armscab=1111;
	armseer=1111;
	armsnipe=1111;
	armspid=1111;
	armspy=1111;
	armship=1111;
	//armvader=1111;
	armwar=1111;
	armyork=1111;
	armzeus=1111;
	ahermes=1111;
	pitviper=19;
	armflea=3;

	corajam=1800;
	corack=1800;
	corak=1800;
	corck=1800;
	corcrash=1800;
	corcv=1800;
	coreter=1800;
	corfast=1800;
	corfav=1800;
	corhrk=1800;
	corlevlr=1800;
	cormabm=1800;
	cormart=1800;
	cormist=1800;
	cormort=1800;
	cornecro=1800;
	//corroach=1800;
	corspec=1800;
	corspy=1800;
	corstorm=1800;
	corthud=1800;
	cortruck=1800;
	corvoyr=1800;
	corvrad=1800;
	corvroc=1800;
	cougar=19;
	armfido=19;
	sprint=19;
	ARMRAZ=10;
	CORMAK=1999;
	cortraq=1800;
}

[firethrower]
{
	corpyro=451;
}

[ships]
{
	armexcal=22;
	armewar=22;
	armcrus=22;
	armaacrus=22;
	armmcrus=22;
	armbcrus=22;
	aseadragon=22;
	armcarry=23;

	cordest=23;
	corewar=23;
	m-blade=23;
	corcrus=23;
	coraacrus=23;
	corhmcrus=23;
	corcrus=23;
	corblackhy=23;
	coraat=23;
	corcarry=23;
}

[subs]
{
	corsub=580;
	armacsub=580;
	coracsub=580;
	armtib=580;
}

[hovertank]
{
	armanac=7;
	corsnap=7;
	armthovr=7;
	corthovr=7;
	armsh=7;
	corsh=7;
	armmh=7;
	cormh=7;
	armah=7;
	corah=7;
	armch=7;
	corch=7;
	armamph=7;
	corasubh=7;
	armasubh=7;
}

[base]
{

	corbase=4;
	armbase=4;

}

[crawlingbomb]
{
	corroach=1;
	armvader=2;
}