How to play ES 0.5

The mod differs in some way from ota like mods. While most of them have a big number of units and a resource system based on metal extractors and power plants, ES goes in a slight different direction.

The whole mod is made for fast battles with large number of unit and really weak and simple bases.

The only Structures free to build everywhere are the Hyper gates. Unable to make jumps in deeper space regions on there own, frigates and fighters need this buildings to take part at the battlefield. For each of the unit types there is a gate, one for fighters and one for frigates. The gates are not only the 'fabs' of the mod, but also the power plants. They provide energy to build other gates and ships.

To get some basedefence and more energy and a tiny income of  metal, you need to build the Geoventstation of the faction. The Geoventstation is, like the name says, only build able on geovents, making them strategic spots on a map. They have also some defenceweapons and a shield generator.

Additional defenceses can be build by the minelayerfrigates. They are able to build weaponplatforms, which are pretty weak in HP and provide only assistance to your fleet than holding off alone against swarms of enemy units. Such attacks can be weakend or even stoped by minefields. Mines deal big damage while exploding and are nearly unspottable, even with radar. The easyiest way to defuse mines is to destroy enemy structures and ships which provide LOS to the blind mines.

The startunit, the dreadnoughtclass Comships, are important for the whole game. They can build Gates like the suportfrigets and are the only unit able to call the destroyers. So loosing the comship is a great disadvantage in longterm games. The weapons of the comship are strong enough to hold of small groups of frigets and provide a light anit fighter support. 

There are four classes of mobile units:

Fighters: small, cheap and build for masses
Frigates: backbone of every fleet, providing most of the firepower in the battle
Dreadnoughts: more weapons and armor than frigates.
Destroyers: krogothlike unit which is very expensive but strong as well 

The big trick of the economic systems starts by the destroyers. While all other units cost only a very small amount of metal, the destroyer needs a a lot of it. The only way to get the necessary metal is by destroying the big ships and structures for their wreckage and resurrecting them. By that, battles are more important and nobody can just afford to sit and wait for getting his bigdoomdeviceofdoombringingdommthingi ready to crush his enemy from great distance while staying in his comfortable base. ( If you don t like that part, you can still start that game with an big amount of start resources ).

Metal spots are unusable, so speedmetalmaps are a bit pointless.

The two factions differ only a bit from each other:
Narga are more on slow but powerful.
Dolgear have cloaking and faster movement speed.
In this point, the factions are comparable with the factions of EE.



   