//This file contains the different armor types that exist in the game
//The units listed under an armor type will belong to that category
//All unlisted ones will belong to the default category (not listed in the file)

//Weapons work in much the same way
//They do the default damage against all categories except if they have a special damage against one of the units in a category

//In the future its of course meant that the units should have a ArmorType tag in the fbi file
//And that weapons should list damage against armor categories instead of against units
//This will make it easier to add new units without having to change all the old weapons

//The numbers after the names doesnt mean anything its just that i think the parser likes them
[ArmLandAir]
	{
	ARMTHUND=99;
	ARMBRAWL=99;
	ARMPEEP=99;
	ARMFIG=99;
	ARMCA=99;
	ARMACA=99;
	ARMATLAS=99;
	ARMPNIX=99;
	ARMHAWK=99;
	ARMLANCE=99;
}

[CoreLandAir]
{
	CORFINK=99;
	CORVENG=99;
	CORVAMP=99;
	CORHURC=99;
	CORTITAN=99;
	CORACA=99;
	CORSHAD=99;
	CORAPE=99;
	CORCA=99;
	CORVALK=99; 
}

//Sea air have to be different than land air due to them getting different hp scales in the old system
//This should be fixed sometime

[ArmSeaAir]
{	
	ARMCSA=50;
	ARMSEHAK=50;
	ARMSFIG=50;
	ARMSEAP=50;
}

[CoreSeaAir]
{
	CORCSA=50;
	CORSFIG=50;
	CORHUNT=50;
	CORSEAP=50;
}

[CoreSumoKrog]
{
	CORSUMO=66;
	CORKROG=66;
}

[MINES]
{
	armmine1=25;
	armmine2=25;
	armmine3=25;
	armmine4=25;
	armmine5=25;
	armmine6=25;
	cormine1=25;
	cormine2=25;
	cormine3=25;
	cormine4=25;
	cormine5=25;
	cormine6=25;
}
[FlashPeewee]
{
	ARMFLASH=40;
	ARMPW=40;
	ARMWAR=40;
}
 // STUNNERS
[coreUnits]
{
		corfmd=1800;
		corcom=1800;
		coraap=1800;
		//coraca=1800;
		corack=1800;
		coracsub=1800;
		coracv=1800;
		corah=1800;
		corak=1800;
		coralab=1800;
		coramph=1800;
		corap=1800;
		//corape=1800;
		corarad=1800;
		corarch=1800;
		corason=1800;
		corasp=1800;
		corasy=1800;
		//coratl=1800;
		coravp=1800;
		corawac=1800;
		corbats=1800;
		corbeac=1800;
		corberg=1800;
		corbuild=1800;
		corbunk=1800;
		corburn=1800;
		corbuzz=1800;
		corbvalk=1800;
		//corca=1800;
		corcan=1800;
		corcarry=1800;
		corch=1800;
		corck=1800;
		corckfus=1800;
		corcrash=1800;
		corcrus=1800;
		corcs=1800;
		corcsa=1800;
		corcv=1800;
		cordecom=1800;
		cordev1=1800;
		cordino=1800;
		cordoom=1800;
		corestor=1800;
		coreter=1800;
		corfast=1800;
		corfav=1800;
		corfdrag=1800;
		corfhlt=1800;
		//corfink=1800;
		corflak=1800;
		corfmkr=1800;
		corfrt=1800;
		corfus=1800;
		corgant=1800;
		corgate=1800;
		corgator=1800;
		corgeo=1800;
		corgol=1800;
		corhead=1800;
		corhlt=1800;
		corhp=1800;
		corhrk=1800;
		corhunt=1800;
		//corhurc=1800;
		corint=1800;
		corkrog=1800;
		corlab=1800;
		corlevlr=1800;
		corllt=1800;
		corlook=1800;
		cormabm=1800;
		cormakr=1800;
		cormart=1800;
		cormex=1800;
		cormh=1800;
		cormine1=1800;
		cormine2=1800;
		cormine3=1800;
		cormine4=1800;
		cormine5=1800;
		cormine6=1800;
		cormist=1800;
		cormls=1800;
		cormlv=1800;
		cormmkr=1800;
		cormoho=1800;
		cormort=1800;
		cormship=1800;
		cormstor=1800;
		cornecro=1800;
		corplat=1800;
		corpt=1800;
		corpun=1800;
		corpyro=1800;
		corrad=1800;
		corraid=1800;
		correap=1800;
		corrl=1800;
		corroach=1800;
		corroy=1800;
		corscorp=1800;
		corseal=1800;
		corseap=1800;
		corsent=1800;
		corsfig=1800;
		corsh=1800;
		//corshad=1800;
		corshark=1800;
		corsilo=1800;
		corsjam=1800;
		corsnap=1800;
		corsolar=1800;
		corsonar=1800;
		corspec=1800;
		corspot=1800;
		corspy=1800;
		corss=1800;
		corssub=1800;
		corstorm=1800;
		corsub=1800;
		corsumo=1800;
		corsy=1800;
		cortarg=1800;
		corthovr=1800;
		corthud=1800;
		corthund=1800;
		cortide=1800;
		//cortitan=1800;
		//cortl=1800;
		cortoast=1800;
		cortron=1800;
		cortruck=1800;
		cortship=1800;
		coruwes=1800;
		coruwfus=1800;
		coruwmex=1800;
		coruwms=1800;
		//corvalk=1800;
		//corvamp=1800;
		//corveng=1800;
		corvipe=1800;
		corvoyr=1800;
		corvp=1800;
		corvrad=1800;
		corvroc=1800;
		corwin=1800;
}

 // NEUTRON MISSILE
[armUnits]
{
		armamd=1800;
		armaas=1111;
		//armaca=1111;
		armack=1111;
		armacsub=1111;
		armacv=1111;
		armah=1111;
		armamph=1111;
		armanac=1111;
		armaser=1111;
		//armatlas=1111;
		armawac=1111;
		armbats=1111;
		//armbrawl=1111;
		armbs=1111;
		armbull=1111;
		armbv=1111;
		//armca=1111;
		armcarry=1111;
		armch=1111;
		armck=1111;
		armcroc=1111;
		armcrus=1111;
		armcs=1111;
		armcsa=1111;
		armcuda=1111;
		armcv=1111;
		armdecom=1111;
		armfark=1111;
		armfast=1111;
		armfav=1111;
		armfido=1111;
		//armfig=1111;
		armflash=1111;
		armflea=1111;
		armham=1111;
		//armhawk=1111;
		armhrk=1111;
		armjam=1111;
		armjeth=1111;
		//armlance=1111;
		armlatnk=1111;
		armlcrwl=1111;
		armmanni=1111;
		armmark=1111;
		armmart=1111;
		armmav=1111;
		armmerl=1111;
		armmh=1111;
		armmls=1111;
		armmlv=1111;
		armmship=1111;
		//armpeep=1111;
		//armpnix=1111;
		armpt=1111;
		armpw=1111;
		armrectr=1111;
		armrock=1111;
		armroy=1111;
		armrtank=1111;
		armsam=1111;
		armscab=1111;
		armscram=1111;
		armseap=1111;
		armseer=1111;
		armsehak=1111;
		armsfig=1111;
		armsh=1111;
		armaas=1111;
		armsjam=1111;
		armsnipe=1111;
		armspid=1111;
		armspy=1111;
		armss=1111;
		armstar=1111;
		armstraf=1111;
		armstump=1111;
		armsub=1111;
		armsubk=1111;
		armthovr=1111;
		//armthund=1111;
		armship=1111;
		armvader=1111;
		armwar=1111;
		armyork=1111;
		armzeus=1111;
		armcom=1111;
		armtship=1111;
}

[subs]
{
	armsub=580;
	corsub=580;
	corssub=580;
	armacsub=580;
	coracsub=580;
	armscram=580;
}

[subkillers]
{
	armsubk=130;
	corshark=130;
	armtl=130;
	cortl=130;
	armatl=130;
	coratl=130;
}

[firethrower]
{
	corpyro=451;
}