1.01:
 * Rebase off BA 6.95
 * Switch to Mr D's Core Gator
   Textures:
    - corgator1.dds
    - corgator1_512.dds
    - corgator2.dds
    - corgator2_512.dds
   Scripts:
    - corgator.bos
    - corgator.cob
    - constants.h
   Model:
    - corgator.s3o
    - corgator_512.s3o
 * Add Mr D's Core Leveler
   Textures:
    - corlevel1.dds
    - corlevel1_512.dds
    - corlevel2.dds
    - corlevel2_512.dds
   Scripts:
    - corlevlr.bos
    - corlevlr.cob
   Model:
    - corleveler.s3o
    - corleveler_512.s3o

1.00:
 * First release based on BA 6.92
 * Added replacement Arm Wind Generator by Cremuss
  Scripts:
   - armwin.bos
   - armwin.cob
  Textures:
   - arm_wind_generator1.tga
   - arm_wind_generator2.tga
  Model:
   - armwin.s3o
   - armwin.obj
 * Added replacement Arm Solar Generator by Cremuss
  Scripts:
   - armsolar.bos
   - armsolar.cob
  Textures:
   - unittextures/arm_solar1.tga
   - unittextures/arm_solar_ground_shadow.tga
   - unittextures/arm_solar2.tga
   - unittextures/arm_solar_ground.tga
  Model:
   - armsolar.s3o
   - armsolar.obj
 * Added replacement Core Weasel by Mr D
  Scripts:
   - corfav.bos
   - corfav.cob
   - constants.h
  Textures:
   - corfav1_512.dds
   - corfav2_512.dds
  Model:
   - corfav.s3o
 * Added replacement Core Gator by Pressure Line, based on "angletank"
  Scripts:
   - corgator.bos
   - corgator.cob
  Textures:
   - unittextures/angletank.tga
   - unittextures/angletank2.tga
  Model:
   - corgator.s3o
   - corgator_objs.7z
 * Changed the footprint on the arm solar wreck from 5 to 3 so units don't run into an invisible wall
 * Known Bugs:
   - arm wind generator does not spin with the wind due to a buggy script

