Advanced BA change log

v1.59
-Now using Balanced Annihilation 7.12 for base mod
-"Chicken Defense" mode updated to BA Chicken Defense 2.10
-Units that dealt special damage to chickens in v1.57 and didn't in v1.58 now do it again
-Fixed some glitches that occured while transition from BA7.01->BA7.11 base, and made none when changing from BA7.11->BA7.12
-Added corpses definition for all Tx.5 units that used the Tx corpse definitions
-ARM Sharpshooter got it's T2.5 version, Ghost Assassin (doesn't decloack on fire! Use seismic detectors for this one)
-CORE Can got it's T2.5 version, Rolling Can
-CORE Gladiator sight range increased to 420
-reduced jump reload time for all units that can jump
-Some of the Tx.5 units got renamed from the usual pattern of "Upgraded/Advanced [Unitname]" to more adequate names
-Some weapon conflicts fixed
-ARM Long Tom & CORE Venom laser tuned down range and damage
-ARM Taipan cloak cost increased and cloak cost while moving decreased, E production & storage decreased
-CORE Totalitarian weapon damage and blast radius slightly reduced, barrel length doubled to look more artillery like
-ARM Crabe, M cost reduced, E cost increased, cannon range increased, rockets reduced damage and reload time
-Commanders gain 150 radar range bonus per level instead of 100
-small tweaks in ARM Cavalier model and script
-ARM Pitbull (T2.5 tank) health and weapon damage slightly increased
-ARM Vulcan & CORE Buzzsaw (both T2 and T3) reload time slightly increased
-ARM Adv. Guardian & CORE Adv. Punisher E cost both reduced by 5000
-ARM EMP Bertha & CORE EMP Intimidator weapon blast range reduced (1114 -> 714), reload time reduced to 75 sec, paralyze damage increased to 44000
-ARM Praetorian fires a burst of 8x3 projectiles instead of 11x2
-CORE Super Krogoth fires 7 projectiles simultaneously from main cannon instead a burst of 8, reload time slightly increased
-CORE Small Krogoth fires 3 projectiles simultaneously from main cannon instead a burst of 3, spread slightly reduced
-CORE Jurgen's Roach kick fixed and now can't kick and selfpwn in shallow water
-COB fix: CORE Crab & Gladiator, improved aiming, Crab also got a small model fix
-ARM Ratastrophe made somewhat stronger, CORE Grimani made somewhat weaker but faster, both units are now flamethrowers by armor class
-CORE Slicer made slightly more expensive
-added ground track trails for many vehicles that didn't leave them
-CORE MegaTron missile range reduced to 930, reload time increased to 0.2 and default damage increased to 200, build time reduced to 280609, added Karganeth's AA missiles (just for the looks)
-ARM Mega Razorback weapon range reduced to 720, reload time increased to 0.1, default damage increased to 230, M cost increased to 26577
-increased maxslope for T1.5 and T3 mexes to be equal to T1 and T2 ones, now can be built on rougher terrain
-ARM Small shield incorrect wreckage fixed
-CORE Humle weapon changed from Goliath to Reaper, and adjusted cost to match a hovering Reaper version
-ARM Tankanotor weapon range issues fixed


v1.585
-Now using Balanced Annihilation 7.11 for base mod
-some small fixes regarding the rushed out release of 1.58, my appologies to mod fans
-wrong version of unit_morph.lua replaced with correct one


v1.58:
-Now using Balanced Annihilation 7.1 for base mod
-"Chicken Defense" mode updated to BA Chicken Defense 2.02
-New chicken defense difficulty setting added: "Insane"
-Some units get uniqe names in Chicken Defense mode
-Starting level of commanders can now be chosen
-Removed "King of the Hill" game mode as it's not supported by Balanced Annihilation 7.01 and up
-updated some widgets to newer revisions
-a new load screen, and all loadscreens resized from 1920x1200 to 1440x900 for space conservation
-LolUI tooltips fixed to show upgrade requirements
-all upgraded units that reference the same models as in BA now reference the same COB scripts as well
-T1.5, T2 and T3 shields are now of different sizes
-T3 shields E cost doubled and it can be upgraded to deflect more weapon types
-COB fix: CORE Totalitarian now fires it's salvo from all barrels instead from one
-COB fix: ARM Taipan can now fire it's lasers and it's rocket at the same time
-COB fix: CORE TU95-A no longer shows weird spinning parts
-COB fix: Gatling now fires rapid, instead of random bursts, damage increased, E/shot reduced
-Some aditional COB fixes (ARM Perseus, ARM Exxec, ARM Cavalier, T3 Mexes, T4 gantrys, CORE Star & Supreme Commander)
-Some model fixes (ARM AK X-1 Vengence, Class V Estherian Deconsecrater, ARM Cavalier)
-CORE Punisher no longer upgrades into a Adv. Guardian but into a Adv. Punisher instead
-ARM Adv. Guardian wreck now uses correct model
-ARM Adv. Guardian & CORE Adv. Punisher E costs reduced by 15000
-ARM Perseus now fires two rockets at 1/3 reload time but each rocket does 1/6 damage
-fixed texture issues on land fortification door wreck
-Fortification aircrafts can now build trenches, dikes, ramps and do advanced terraforming (but not in Chicken Defense mode)
-ARM Flea and CORE Weasel got their T1.5 versions
-ARM Fido and CORE Pyro got their T2.5 versions
-ARM FARK has buildspeed of 200, repair and terraform speed of 400
-Uppercut wreckage resized to match unit
-T4 gantries and mechs resized from 3x to 2x the T3 size, Super Bantha to 2.5x Bantha size
-ARM Orcone health reduced to 90000, but added 50000 shield points (total 140000 health) with 600 pow/s regeneration rate 
-ARM Preatorian and CORE Monkeylord shields tweaked (those units are better balanced against each other)
-T3 Mexes ghost shield issue fixed, they now have real shields as they should
-ARM Exxec torso twist speed increased by 70%
-Both Anti-matter Reactors' buildtime reduced by 10% and storage to 75000E
-ARM architecture center open/close time reduced again
-General overhaul of T2.5 ARM and CORE KBots and vehicles, much better balanced, and faulty weapons fixed
-General cleanup of FBI tags
-Upgraded Advanced factories renamed to High-Tech factories, sounds less clumsy
-CORE Defiler moved from High-Tech Vehicle Plant to High-Tech Kbot Lab
-all T1.5 and T3 construction aircraft can now land
-ARM and CORE nuclear missiles got new explosion animations
-ARM and CORE T1.5 pop-up Dragon Teeth updated to reflect BA changes
-ARM and CORE T1.5 construction aircrafts better balanced
-T2 and T3 LRPCs E consumption reduced, T2 LRPCs slightly reduced range and reload time
-Lots of small balances and changes that don't change the overall gameplay
-added armor classes to some units not given before
-added 5 new T1 ARM hovercraft and 4 T1 CORE hovercraft, 7 new T2 hovercraft for both ARM and CORE
-added naval versions of Guardian/Punisher, namely Trident/Kraken
-added XLR Radar Tower and Adv. Radar Tower can morph into it
-added CORE Jrgen T2.5 kbot, ARM Thor and CORE Troll T3 mechs
-added T1 construction subs, buildable by Amphibious Complex and Upgraded Shipyard
-added Underwater Tidal generators, buildable by construction subs, Resource managment T1.5 aircraft or via upgrading


v1.57:
-increased verbosity of change logs
-now using Balanced Annihilation 7.01 as base mod
-now using solid compression mode, compatible with Spring 0.80.0.0 and on
-new screenshot and reworked old one
-Both sides have a T1.5 Fortification Seaplane that builds various walls and gates
-Both sides now have Upgraded shipyard (upg. scout ships, upg. destroyers)
 and Upgraded Advanced Shipyard (upg. cruisers, upg. missile ships)
-Both sides got a Tactical nuclear submarine buildable by T3 shipyard
-factory upgrade balances (T1->T1.5 50%M 100%E, T2->T2.5 100%M 150%E, M/E are the cost of regular factory)
-general T1->T1.5 mobile unit upgrade balances, all require 25%E and 25-70%M depending on the unit
-ARM architecture center open/close time halved
-fixed some typos and names
-T3 aircraft carrier nukes have more blast range
-T3 nuclear cannons self-d and destroyed explosions swapped, reload time reduced to 2/3 (10 min)
-Star and Supreme Commanders build menu expanded to include adv. factories
-T4 mechs move info tweaked, they now have exact footprint instead of smaller one (can cause pathfinding problems, but they don't walk trough each other)
-CORE Monkeylord shield drain while firing fixed, damage modifier adjusted to match with ARM Praetorian's health
-ARM Praetorian's main cannon projectile now visible and fixed firing animation
-ARM Perseus is made more expensive and has slightly better weapon than before
-Decoy Disintegrator exploit fixed
-some units map icons changed
-many missing sounds added, some sounds optimized
-all units that had self-d time longer than 5 sec, now have 5 sec, except commanders who still have 20 sec
-better shield for Supreme Commanders and resurrection ability from Battle Commander and on
-Commanders repair at twice the build speed and resurrect at triple the build speed
-big surprise unit for those that make it to Supreme Commander


v1.56:
-fixed moveinfo.tdf, now compatible with Spring 0.80.0.0
-fixed some typos and mod info
-Research center (both sides) renamed to Architecture center and better balanced


v1.55:
-now using Balanced Annihilation 6.96 as base mod
-Adv. BA Chickens merged with Adv. BA, to play chicken defense select it form "Game End Mode" dropdown list
-All build menu stuff added with Adv. BA is now located at the end of build menus, keeping the BA layout untouched
-T3 battleships weapon range issues fixed
-Devastator anti-matter accelerator cannons aim accuracy decreased causing them to fire much more often, as they aim too slowly to be dead on as required before. Though they hit their target rather often. Damage reduced to 2/3
-Upgraded pop-up Dragon Teeth defences for both sides (buildable by Helpers or by upgrading)
-CORE LLT can now be upgraded to HLLT as well
-T3 shipyards now require less water depth (86 ARM / 89 CORE)
-some other small fixes, tweaks and balances, but nothing that would have a noticeable impact on game play
-additional documentation for Adv. BA now inside the game archive in \DOCS folder


v1.54:
-Anti-matter Reactors build times reduced to 2/3, 1055333 now
-T3 shipyards for both sides
-T3 battleships for both sides
-T3 aircraft carriers for both sides
-T3 metal extractors for both sides
-Lots of typos and unit names fixed
-Super Krogoths weapon explosions now match their power
-added missing sounds for T1.5 and T3 builders
-added armor classes to some of new units not given before
-Supreme Commanders have ber Disintegrator


v1.53:
-Operations Centre metal cost halved
-ARM Cavalier now is multi-purpose, it can build various defences
-several graphical bug fixes, cob fixes, weapon fixes and some minor balances
-lots of excess and unreferenced files removed, archive size reduced
-added armor classes to some of new units not given before


v1.52:
-various balances for new units
-Commanders got additional lasers and abilities when leveling up
-added armor classes to lots of new units
-some textures optimized
-replaced model of Core Cloakable Fusion Plant
-all Adv. BA weapon definitions are in one file, same goes for wreckage definitions (smaller archive and faster load time)


v1.51:
-sound optimizations
-lots of balances
-new units
-archive size reduced to 65% of v1.49


v1.50:
-only a testing version


v1.49 and prior:
-now using Balanced Annihilation 6.95 as base mod


v1.48 - v1.44
changes where not documented

v1.43
-Initial public release
