	Advanced BA v1.50 for BA 6.95


Quick list of differences from BA 6.95:

ARM and CORE commanders now have 5000 health, d-gun can't kill other com with 1 shoot need 2 as minimum
(better for front players), self destruction countdown now 20 sec and more range area. Commanders can also be morhped into more advanced forms depending on they're experience. With each level commanders gain: more laser range and damage, more radar, sonar and sight range, more health and faster build rate, some additional minor enhancements


all T1 construction units (except naval) can build some new buildings:
	-Pocket Fusion - produces 115/125E, 500 storage
	-Research Lab - builds T1.5 constructors (Ops Centre builder, T1.5 economy builder, helper)

all T2 construction units (except naval) can build some new buildings:
	-Upgraded version of the plant that built them
	-Paralyser version of the side's LRPC

Ops centre builder can only build it's side's Ops Centre

T1.5 economy builder builds upgraded versions of windmills, metal makers and metal extractors, also a small fusion and builds other T1 resource structures

Each side's Helper can build:
	-Upgraded versions of T1 defences (T1.5 defences)
	-some additional defence turrets
	-small reflector shield

T3 construction KBots can build:
	-T3 experimental factory
	-T4 assault mech/spider
	-Beam version of the Annihilator/Doomsday Machine (Obliterator/Apocalypse Machine)
	-Upgraded Long-range Anti-Air defence (Cadmium/Shrieker)

Ops Centre can build theyre side's T3 air builder which can build:
	-Mega Fusion Plant
	-T3 metal maker
	-Long range nanotower
	-T3 LRPC
	-T3 rapid fire LRPC
	-Nuclear LRPC
	-T3 high energy stationary weapon
	-Long range shield
	-T4 gantry (builds supersized versions of some T3 assault mechs)
	-Devastator dock (builds Devastator flying super ship)
	-T4 assault mech/spider


All upgraded versions of plants (Tx.5) can build same units as regular version with some units being upgraded, and can build some additional units. Tx.5 plants have more health, build 20% faster than theyre regular version and cost more resources.

All units and structures that have an upgraded version can be morphed into theyre respective upgraded version. Morphing costs are equal to the cost difference in resources between regular and upgraded version. More advanced buildings and structures take longer to morph. 
Upgraded version of units/structures feature any combination of the following:
	-More health
	-More damage
	-Longer weapon range
	-Faster reload time
	-Faster movement


Original by [xXx]Senna revised by Deadnight Warrior
I thank all players for they're comments and balancing tips.
Moddevs Overkill and Lurker for script and moding help. 
OptimusPrime, Azaremoth for Final Frontier stuff and all people whose 3D models and units I've used.
Beta testers Kylost, Riedel, Nixtux, TGI and everybody not on the list for making this possible.
And of course the whole BA moddev team for providing us with an excellent base for our work.