[bit]
{
	bit=1;
}
[pointer]
{
	pointer=1;
}
[byte]
{
	byte=1;
}
[assembler]
{
	assembler=1;
}
[building]
{
	socket=1;
	armcom=1;
}
[mine]
{
	logic_bomb=1;
	mineblaster=1;
}
