Changelog:
Changes of DryDeltaSiege Special v14:

-Now all tech is free, only pocket fusion needs RC 1

-Now can be playable by chikens mod

-Units still needs Research Center to be avaliable

-Dooms and Tachyons avaliable now on Tech 5 RC

Changes of DryDeltaSiege Special v13:

-ARM peewe is now in tech 0

-All labs workertime x2

-All Upg units texture changed

-Removed Help center, and Eco builder is now into all labs

-New kbot scout for core 'pulcina'

-Krogtaar is now into KbotLab

-Bertha and Intimidator same cost as Ba, Theyr Range reduced [6600 - 5800]

-Medium-fire Buzz,Vulcan range reduced [6800 - 6000] 

-Rapid Vulcan range reduced [7400 - 6150]

-Rapid Buzzsaw range reduced [7500 - 6200]

-T1 fighters vs t2 bombers damage increased 60% [100 - 160], vs T2 fighters damage decreased [50 - 20]

-Vanguard Range Decreased [1425 - 1150]

-Helpers no longer can reclaim

-Resistant Guardian energy cost reduced [156801 - 73811]

-Paralized berthas are now on tech 5 *they were useless o tech 7

-Crabe now expode and EMP enemy, if self destruct it explodes like T1 arm nuke

-T1 nukes reload time increased [90 - 120]

-UPG T1 nukes no longer 50% charge speed , now they charge 25% 

-ARM SDI defender buildtime reduced[33678 - 22422],energy cost reduced[29439 - 18765]

-CORE SDI defender buildtime reduced[36450 - 24840], energy cost reduced [34321 - 21458]

-Tech 1 to 2 energy cost reduced [15000 - 5000]

-Tech 2 to 3 now need 10.000 energy 

-Tech 5 to 6 no longer need energy, metal cost increased [4000 - 5000]

-Tech 6 to 7 no longer need energy,metal cost increased [4000 - 10000]

-Tech 7 to 8 no longer need energy

-Tech 8 to 9 no longer need energy

-Tech 9 to 10, metal cost reduced [100000 - 75000],energy cost increased [1.000.000 - 3.000.000]

Changes of DDS Special V12.1:

-Now 30 secons to morph to next level on all Research levels

-Level 1 at 5 on Research center no longer will need energy

-Pitbull tank damage reduced reloadtime increased

-Help centers now will cost low energy

-Protos range reduced [1580 - 1080],reloadtime increased [7 - 10], added rifle=1;
and does low damage to coms

-Eradicator and Chainsaw can be upgraded into Upg ones

-Every Commander wreck now have +1000m more, so standard commander had 2500m now 3500m


Changes of DDS Special V12:

-Dark Only will shot 1 rocket per reload

-Arm and Core Solar Buildtime reduced by 400

-Buildtime of all T2 air decreased by Half

-Renamed Advanced Guardian into Resistant Guardian

-Resistant Guardian Range decreased[1190 - 1000]Reloadtime increased [1.35 - 2]Damage Decreased[973 - 700]Health Increased[4335 - 8000]

-Gatling no longer needs energy, Range decreased[2000 - 1750]

-Aegis Medium Mobile Nuclear tank No longer can be stoped by antinukes, Range Decreased [6500 - 2000], Area of effect Reduced[912 - 480]

-totalitarian tank Range increased [2150 - 2800],AOE increased [194 - 420]

-Sonic cannon Reloadtime reduced[4.1 - 1.9]

-Cons eco for help center can reclaim, Health reduced by 1500

-New Atomic Bomber for arm

-Immolator AOE Increased [94 - 250]

-Fireball tank speed increased a bit[0.6 - 0.9]

-Fixed bug with Radar distance

-Now all t2 cons can build tech 5 Research center

-Added 2 new T3 units on core 

-Added 1 new t3 unit on arm

-Separator metal cost decreased by 300

-Crab cannon reload time increased [1.5 - 7]Range increased [400 - 900],damage and aoe increased

-Tankanotor AOE increased [220 -320]

-All tech 7 vehicle,kbots gets buffed by 30%

Changes of DDS Special V10:

-Dark damage increased [150 - 450]

-Perseurs Category Fixed

Project Annihilation V1.1:

-Magnesium damage reduced [721 - 300]

-Cipher damage reduced [325 - 105]

-Storm and Rocko health increased both + 100

-Ak mech energy cost increased [3247 - 113247]

-Batle comander of arm Metalmake increases [3 - 4.5]

-combat commmander of core metalmake increases [3 - 4.5]

-All metal extraction same rate as ba

-Orcone metal cost reduced [35467 - 29467]

-Changes on Research center energy costs:

Tech 1 and Tech 2, no changes

But T3, T4, T5, T6 now they all have energy cost in half, means if before tech 2 to tech 3 was 80k energy, now is 40k energy.

Changes of DDS Special v9.2:

-All RC back to 8.1 version

-All mex extraction back to 8.1 version

-Small antinuke changed to tech 2 instead of 3


Changes of DDS Special V9:

-Reduced Metal extraction of t1 mexes 4.6 m to 3.1 m each one, They can be morphed to a better mexes
that extracts 7m each one.

-T1.5 mexes now extracts more metal {10 to 12}

-Moho Metal Extractor makes 24m

-Katuysha Range Reduced {1650 - 1600}, Speed Reduced {1.4 -1.0} now punisher,guardian and HLT Turrets have more resistance against katys

-Fireball tank speed reduced {0.9 - 0.6}

-T1,T2 and Advanced T2 antinuke no longer needs stockpile
-Anti t1 coverange 1000, reloadtime 6, cost energy and metal = 0
-Anti t2 coverange 2000, reloadtime 4, cost energy and metal = 0
-Adv Anti t2 coverange 3000, reloadtime 2, cost energy and metal = 0
*{The cost of energy and metal its per rocket}

-Craber no longer explodes big 

-All Metal Makers makes half of metal so means t1 mm normally was 60 e 1 metal, now 60 e 0.5 metal

-t1 nukes no longer deforms terrain

-t1 Geos now have +3000 health more and makes +300 e so 600 energy

-t2 Geos now have +3000 health more and makes +750 e so 2000e

Changes of DDS Special V8.1:

-Fixed Bug with unit_mexupgrader now works correctly and doenst conflict with other gadgets like unit_morph

-Fixed Bug on core t3 nanotower fbi, now works again

-T1 nukes now can be morphed into a fast reload nukes{if u wanna rush them this is not good idea you just get 50% less time per nuke,
but dont forget when u do that they can have enought antis and hold ur nukes}

-Katyusha now shots 3 missiles instead of 1, doing 1/3 damage per missile

-T2 Advanced Nuke weapond time reduced{8-5},aceleration increased{170-550},weapond velocity increased {1900 - 4000}
*Note:this it makes the normal anti cannot stop 1 Advanced nuke, 1 advanced anti can stop 2 advanced nukes.

Changes of DDS Special V8:

-New Small nuke for t1 and also anti {note t1 anti only can stops t1 nukes,t1 nukes can be stopped by all antis
if u wanna try stop normal t2 nukes with t1 antis then do:)},Requires Tech 3 to open t1 nukes

Changes of DDS Special V7.1:

-Vamp and Hawk Fighters limited to 400 units max.{spamming in mass produces unplayable game}

-Flea,Weasel and jeffy limited to 150 units max.{spamming in mass produces unplayable game}

-Vulcan metal cost increased {19890-26890}, range reduced {6800 - 5800}

-Buzzsaw metal cost increased {19460 - 26460}, range reduced {6900 -5900}

-Armsilo and Coresilo now they have they upgraded version{ More health and reload faster}

-Added new Tech lvls 9 and 10 on RC:

Now on RC tech 8 u can open craber,bantha,aegis,vanguard,catapult

Tech 9 now open krog,orcone,praetorian and monkeylord

Tech 10 open the builders of t4

-Advanced Tachion and Advanced dooms now needs long time to get UPG around 1100 sec

-T3 nanotowers buildtime reduced

-Fireball tank reloadtime reduced {4.1 - 2.1} area of effect reduced {248 - 168}

-Exxec reloadtime reduced {0.38 - 0.28}, range increased {225 - 295}

-Cipher reloadtime increased {0.35 0.65}, range reduced { 650 - 600}

Changes of DDS Special v7:

All new units no longer shot air,Also no longer deform terrains when shot

-Totalitarian damage reduced {1650-350},Ranged increased {1475-2150},Reloadtime increased{5,2-6}

-Cipher Range increased {450 - 650}

-exxec health increased{4200 - 5100},cost metal reduced {775 - 675},no longer eats energy per shot

-sonic cannon no longer eats energy per shot, area of effect increased {150 - 210}

-AKMech buildtime increased {10000 - 54000}, helath decresed {71347 - 51347}

-Helicopter gunship metal cost increased {675 - 1675}

-Pitbull speed increased{1.3 - 1.6}

-Dark Buildtime decreased {18100 - 8100}

-Upg flash speed increased {2.6 - 3.1}

-Hunter hell buildtime increased {3500 - 14800}

-Upg janus speed increased{1.18 - 1.78},Range reduced {580 - 480}//IS NOT AN ART UNIT

-Dauber health increased {3800 - 5800}

-katyusha range increased {1500 - 1650},area of effect increased{20 - 115}//it was useless because it couldnt kill a unit

-Hunter mech metal cost reduced {3321 -1321}

-Fireballtank range increased {480 - 510},damage increased {521 - 721}

-Upg Leveler health decreased {3675 - 2375}

-Protos Buildtime reduced {90000 - 39500}

-slicer speed increased {2.3 - 2.5}

-Small shield Protection Shieldpower reduced {2200 - 1500},shield regenerator reduced {45 - 25}

-Monkeylord and praetorian shields reduced {30000 - 3000} shield regenerator reduced {490 - 30}

-Arm Craber fixed script bug

-Gatling no longer shot air

-Renamed labs and fixed wreckages for all labs

-Renamed Research centers to a better logical name.


Comanders:

-Shields of Asault comander Reduced power {2000 - 700},Regenerator Reduced{30 - 10}
-Shields of Star comander reduced power {2500 - 800},Regenerator Reduced {35 - 12}
-Shields of Supreme Comander Reduce power {3000 - 1000},Regenerator reduced{40 - 15}

*Now arm has same comanders as core*

Arm:			Core:

-Comander		Comander
-Batle Comander		Combat Comander
-Asault Comander*	Asault Comander*
-Star Comander*		Star Comander*
-Supreme Comander*	Supreme Comander*

{*} this thing after name means they got shields

They can be morphed. Under theres his time and values may that help:

Arm:

Comander to batle comander; Time 30,Metal 1000, Energy 5000
Batle comander to asault comander; Time 190,Metal 6500, Energy 32500
Asault Comander to star comander; Time 280,Metal 3000, Energy 15000
Star Comander to Supreme comander; Time 380,Metal 3500, Energy 17500

Core:

Comander to Combat comander; Time 30,Metal 800, Energy 6000
Batle comander to asault comander; Time 190,Metal 6700, Energy 31500
Asault Comander to star comander; Time 280,Metal 3000, Energy 15000
Star Comander to Supreme comander; Time 380,Metal 3500, Energy 17500



Jump level for coms:

Arm:					Core:

Name:		Range:	Reload:		Range: 	Reload:

Combat Comander				900	50
Batle Comander  900	50
Asault Comander 950	40		950	40
Star Comander	1100	20		1100	20
S. Commander	1250	15		1250	15


-Added a new gui widget to shows whats the max range and trajectory of the jump
-Added a new healthbar gadget from CA to shows the reloadtime of jump
*Note, theres a mini conflict with this gadget to see the reload jump u should put off and on again ingame on button f11 name Healthbar*

-*New* -Added a new building called Intelligence Jump thats enables jump button
for coms on an radius 2000,only can be done by coms,energy cost{6033},metal cost{1062}
Buildtime {16074}.


Research:{Shows how the research works}

Name:    				Description:

-Research Center			Open Tech 1
-Research Center 1			Open Tech 2
-Research Center 2			Open Tech 3
-Research center 3			Open Tech 4
-Advanced Research Center		Open Advanced Tech 5
-Advanced Research Center 1		Open Advanced Tech 6
-Advanced Research Center 2		Open Advanced Tech 7
-Experimental Research Center		Open Experimental Tech 8

Costs:{Note: u should morph ur Research Center to get more tech!!}

Name:				Energy		Metal		Time

-Research Center		6k		600		-
-Research Center 1		15k		400		2min
-Research Center 2		80k		2100		2min
-Research center 3		110k		1000		2min
-Advanced Research Center	250k		2900		2min
-Advanced Research Center 1	300k		1000		2min
-Advanced Research Center 2	240k		2000		2min
-Experimental Research Center	400k		10000		2min

*k means 1000**- means depend circunstances*

Tech Opened:

Tech:		Open:

-Tech 1		llt,antiair and all small t1 units
-Tech 2		T1 constructor defenses
-Tech 3		Pocketfusion and all t1 Upg units
-Tech 4		Help Centers,Heavy t1 units
-Tech 5		T2 eco and all T2 standard units
-Tech 6		Adv fus,T2 defenses,and Upg t2 units
-Tech 7		Gantrys,MDW {Massive Destruction Weaponds like nukes,buzz-vulcan},All t2 heavy units
-Tech 8		Enables the jump to t4 and experimental units

UPG:{A thing to know what changes for normal units and UPG of those}

*Note if appears - means its the same as the normal one*

Name:			Speed:	Health:	Weapond:
-Ak,peewe		Yes	Yes	-
-Rockos			Yes	Yes	Yes
-Thud,ham		Yes	Yes	Yes
-flash			Yes	Yes	-
-gator			-	Yes	Yes
-samsom,slasher		-	Yes	Yes
-ShellShoker,wolverine  -	Yes	Yes
-Leveler		-	Yes	-
-Janus			Yes	Yes	Yes
-Raider,stump		-	Yes	-
-Sumo,Zeus,Fatboy	Yes	Yes	Yes




CHANGES OF DDS SPECIAL V6:

New tech tree mod totally different than last updates, take care of what u will read on next steps that may can help u playing

By arm and core both sides have a new building called Research Center,Morphing it open new level tech.


-Fireball tank,Sonic cannon, gladiator and exxec made special damage against upgraded janus.

-Upgraded Janus speed reduced {1.58 - 1.18}, impulse factor reduced {2.75 - 2.25} impulser boost reduced {0.75 - 0.65}

-t4 gantrys now can be assisted by nanos

-First Morphed com energy make increased {25 - 65}, metal make increased {1.5 - 3}

-Cavalier Rocket range increased {305 - 800}, area of effect increased {148 - 248}, damage increased {1640 - 2180}
-Cavalier Laser reloadtime reduced {3.8 - 2.8}, area of effect increased {210 - 300}

-Armfusion energy make increased {1000 - 1200}

-corewfusion energy make increased {1100 - 1250}

-Adv Fus energy make increased {3000 - 3300}

-Smallfusion energymake increased {640 - 750},buildtime reduced {56000-21000}

-Pocketfusions Buildtime increased {2600 - 4850}

-Katyusha Reloadtime reduced {35-30}

-Sonic cannon speed reduced {2.04 - 1.64}

have fun playing


kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, 
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.

