Changelog:
DDS Special NO RC:

Here a map basically same tech as ba, just without Research center thing, 
its used only to enable t1 upg

-Removed all widgets that make sync error

-t1 nukes and t1 antinukes removed;
-Eco builders are now considered a air unit

Mod Operation X V2:

-Removed widget Comblastradius, since they makes sync error
-Seaplanes now able to build floating nanos
-Goliath hp increased [7000 - 9000], speed raised, range decreased [650 - 600]
-Added New Upgraded Goliath after goliath on next tech, since arm has pitbull after bulldog
-Fatboy range decreased [800 - 700]
-Bulldog hp increased [4200 - 5400]
-Reaper hp increased [4900 - 5000]
-Demolisher speed increased
-Black tiger and titan explosion changed
-Submarines now allowed to build antimatter advanced fusions
-Advanced Core Nuke speed decreased
-T2 Antinukes and Advanced antinukes aoe increased
-Pitbull tank hp increased [9200 - 10400], turret turnrate speed increased
-Pitbull is now after bulldog, its considered his Upgraded 
-Reduced Number of Techs, 7 to 6
-T2 Hover behegoli sized to 1.6 of normal
-Hp on arm juggernaut increased[31639 - 46639]
-Hp on core gorilla increased[34600 - 48600]


If you are new here, welcome to this new mod. 

This mod is not ba, tech part is not equal as ba, this is a totally different mod, 
the center of the mod its based on a research center;

Here i will tell you what u need to get what thing u want

Research center: Very important, becauses without it u cant get better tech
[Exception only t1 and t2 hover that we will talk later]

Research center tech by tech and costs

-Tech 1 = gives on kbot lab = helpers, on all labs = ecobuilder, on all t1 cons = pocket fusion;
Prices = 1000metal 10.000 energy

-Tech 2 = Gives all upgraded units
Prices = 1000metal 10.000 energy

[how get tech 2?, easy just drag ur mouse to the builder and theres a morph button on it,
click on morph and ur building start transform into a next tech. More tech u get more expensive is, more technology u get also]

Tech 3 = Gives all t2 units and cons
Prices = 2500 metal

Tech 4 = Gives all t2 upgraded units and also t2 defense
Prices = 2500 metal

Tech 5 = Gives able to build nuke and rest of new units
Prices = 8000 metal

Tech 7 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you

Units and buildings thats doesnt require research center

T1 and T2 hovercraft plants
T1 and T2 hovercraft units
T3 kbot lab[ u need t2 kbot]
T3 shiplab[ u need t2 sub cons]
T3 Vehicle lab [u need t2 vehicle cons]
T2 Shields
T3 Shields
All units and buildings into helpers[ u can find em on kbot labs on tech 1]
All buildings into eco cons[ u can find em into all labs on tech 1]
T4 Gantry
Fusion,advanced fusion, megafusion, antimatter advanced fusion, underwater fusion
all t2 moho mms also underwater
T3 moho mms
T3 nano
T3 shiplab and hero unit
T1 and t2 geo
Prude and behemoth
Also all t1 units and defense


have fun playing


kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, 
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.






Changes of DeltaSiege Special Water v1.1:

Widgets

-Added gui_blast_radius widget [now u can see unit blast radius clicking x + space]
-Added snd_volume widget [now u can set the volume ingame]
-Added stockpile_dynamic.lua widget [u can set the number of stockpile manually]
-Added gui_comblast_range.lua [in on it shows the blast radius of the com]
-Added unit_bomber_control.lua [This set for bombers specially to hit different targets at once]
-Added gui_unit_stats.lua (Thanks Niobium) [This widget it shows the damage,cost,range,radar distance,etc
just drag ur mouse with spacebar cliked and it open a window that show u the values of different units]


Principal Changes;

-Since i see some confusion with the mod, now all t1 labs are back.

Means all t1 units will be on t1 labs and t2 on t2 labs,this might be to help people to dont get
confused when play there since they see a t2 lab build by a com.

Still needs Research Center but now opening tech 2 almost get all cons on the t1 labs

[IMPORTANT]

-To open t2 cons u will need the tech 3 from research center that cost 2500m tech 2 to 3.
the metal values of t2 labs is cheap than the t1 labs because u paid the Research to get em.

Note*

Moved exxec,slicer,fireball,gladiator and dark to tech 2 Research Center since they are considered t1 units
only hover still dont need pass for a research center

All t1 labs has 250 buildpower, and passive mode gadget

Bug Fixes

-Black Tiger corpse bug fixed
-Bladewing Smoothanim tag enabled

Ships;

-Uppercut is now 4x expensive
-t1 shipyard lab is back on

T2 Hovercraft;

-all t2 ground units no longer shots vs air
-Destruitor hp decreased [2800 - 1950], headpicth speed decreased, now shots same as penetrator
-Adonis aded minangledif1=210, means the main weapond will be shot front line
-t2 cons now only can builds safe advanced moho metal extractor, same price as normal moho but they gibe 8m
needing 45 e instead of 12.2m for 25 e for a normal moho





Changes of DeltaSiege Special Water v1:

-Commander metal wreck increased[1500m - 2000m]
-Shipyard buildtime reduced by 10.000 both, buildpower increased[200 - 600],fixed theyr metal wreckage,
They still give more metal when the lab dies, but now only 1/3 of theyr metal cost,They got passive active mode
-Advanced hovercraft plataform Naval Series now costs reduced,
theyr prices are similar as advanced vehicle plants on Standard BA
-Advanced hovercraft plant cost 500metal more than the NS Ones
-T2 Hover cons now can make in land:
Fusion,{Advanced fusion},mohometalmaker and advancedmex
*{No longer build advanced fusion}

T2 HOVER CHANGELOG, CHANGES
---ARM---
-Mamba, hp increased[1002 - 3502], prices, weapon and speed similar to bulldog
-Visitor, Texturebug fixed, hp increased[800 - 1100], now have flashtank weapon,
metalcost reduced [258 - 208]
-Python, hp increased [900 - 1000], prices, weapon and speed similar to panther
-Undertow, no changes
-Devastator renamed to Destruitor
-Destruitor, hp increased [1450 - 2850], prices, weapon and speed similar as penetrator
-Iguana, no changes
-Long Tom, hp increased [986 - 3100], now have HLT weapon
-Tempest, hp increased [6500 - 15650],metalcost increased [3450 - 5450], damage increased

---CORE---
-Behemoth renamed to behegoli:
-Behegoli, hp increased [1002 - 6516], prices weapon and speed similar to goliath
-matcher, hp increased [900 - 1800]
-venom, hp increased [1200 4350], metalcost reduced[3200 - 1900] energycost reduced by 10.000
-angler, no changes
-frog, no changes
-Adonis, hp increased [6800 - 19800], weaponary damage increased, Metal cost increased 2000


-Antagonizer range increased [1670 2250],only can be build by t2 submarine cons
-Devastator size back to normal
-Arm dark rocket reloadtime decreased 1/2  -
-Annihilator xp reduced, means needs less experience to be upgraded
-Doomsday xp reduced, means needs less experience to be upgraded
-Vulcan and Buzzsaw will need 0.24 experience to can be morphed into rapidfire
-behemoth will need 0.11 experience to can be morphed into LRBehe
-Long range shield deflector range decreased [1200 - 1000] energy use increased [2500 - 6000]
Powerregenerator energy use increased [1750 - 5600], shield is now more transparency
-Tech 3 to 4 metalcost increased[ 1500m - 2500m]
-Tech 5 to 6 metalcost reduced [9000m - 8000m]
-Devastator[hero] back to normal size
-Small catapult resized to 8/10, metal cost reduced 1000
-Small vanguard resized to 8/10, metal cost reduced 1000
-Fixed Arm advanced antimater fusion texture

-Ships

-T3 Atlantis heavy batle ship renamed to Nemo Heavy artillery batleship
-Nemo hp increased[7020 - 21420],reload time decreased [2.8 - 0.7]
-Tryumpmh Long Ranger wepaon reloadtime decreased [1.75 - 0.60]
-Tyrant Long ranger weapon reloadtime decreased [1.2 - 0.60]

-*NEW*

-New t3 vehicle lab and vehicle units:

-Total 5;
-Moved krypto-Blaster from t3 kbot lab [arm] because its a vehicle than a kbot unit

So means total 6, 3 for both sides

-Only t2 vehicle can make the lab and doesnt require Research center


-Tutorial

If you are new here, welcome to this new mod. 

This mod is not ba, tech part is not equal as ba, this is a totally different mod,
in this mod u start with a t2 lab because all units are in a same lab, 
the center of the mod its based on a research center;

Here i will tell you what u need to get what thing u want

Research center: Very important, becauses without it u cant get better tech
[Exception only t1 and t2 hover that we will talk later]

Research center tech by tech and costs

-Tech 1 = gives on kbot lab: helpers, on all labs: ecobuilder, on all t1 cons: pocket fusion;
Prices = 1000metal 10.000 energy

-Tech 2 = Gives all upgraded units
Prices = 1000metal 10.000 energy

[how get tech 2?, easy just drag ur mouse to the builder and theres a morph button on it,
click on morph and ur building start transform into a next tech. More tech u get more expensive is, more technology u get also]

Tech 3 = Gives new units after upgraded units, gives all t2 cons
Prices = 2500 metal

Tech 4 = Gives all t2 units and also t2 antinuke
Prices = 2500 metal

Tech 5 = Gives t2 upgraded units and also t2 defense
Prices = 3000 metal

Tech 6 = Gives able to build nuke and rest of new units
Prices = 8000 metal

Tech 7 = Give chance to tech4
Prices = Make 10 advanced fus or 2 mega fus before tech it plz i recomend you

Units and buildings thats doesnt require research center

T1 and T2 hovercraft plants
T1 and T2 hovercraft units
T3 kbot lab[ u need t2 kbot]
T3 shiplab[ u need t2 sub cons]
T2 Shields
T3 Shields
All units and buildings into helpers[ u can find em on kbot labs on tech 1]
All buildings into eco cons[ u can find em into all labs on tech 1]
T4 Gantry
Fusion,advanced fusion, megafusion, antimatter advanced fusion, underwater fusion
all t2 moho mms also underwater
T3 moho mms
T3 nano
T3 shiplab and hero unit
T1 and t2 geo
Prude and behemoth
Also all t1 units and defense

in the way to tech theres 2 ways
first way is a bit complicated, but the second way is like the ba tech

First way with 3 mex;

make 3 mex,2 solar e storage 1 solar, kbot lab;
make 1 cons + 1 rez while cons build 3 adv solar the rez reclaim lab and solar
make 2 nanos 1 e storage 1 m storage blow com while cons make research center
u are on Tech1:
make the cheap lab, 1 eco cons, reclaim lab make 2 pockets upgrade mex, reclaim research center
with rez keep reclaim adv solar, upgrade mex[those t1.5 mex will give 7.1 m each but they will need 75 e each].
after u get all t1.5 mex upgraded, make RC and morph, while morph keep reclaim things that are useless
after u get tech3, now u have a t2 cons,and i think u know what to do now:)


Second way with hover;

Hover is simple, all what u need is start with vehicle plants since only vehicles got the chance to make t1 hover
T2 hover only can be built by t1 hover cons and doesnt require RC the plants and the units.

You just need start with 3 solar 1 e storage then 2 adv solar 2 or 3 nanos t1 hover lab, reclaim old lab, build t1 hover cons
reclaim hover lab make 1 e storage and also 1 m storage then t2 hover 

[Disadvantages of t2 hover cons:T2 hover cannot build Research Center tech 4 directly like normal t2 cons do, cant build defense or offense building{only in water}
And now CANT build advanced fusion]
[Advantages: is the unique cons that can make floating advanced fusion]   






Changes of DryDeltaSiege Special v18:

-Small catapult aoe increased[76 - 196], Burst increased [12 - 16], Buildtime reduced
-Medium vanguard Buildtime reduced
-Fixed Legendary Rockets
-reduced ARM,CORE emp bertha and intimidator aoe[1114 - 890], Emp Time reduced [25 - 18]
-Fixed weapons texture missing with devastator
-T3 Vanguard Range Increased [1150 - 1350], HP decreased [18.000 - 15.000]
-T3 Catapult AOE increased [96 - 160],burst increased[20 - 32]
-Katyusha now shots missile 90% guided,Damage vs hlt,punisher and guardian =450
-T3 Karganeth Added banisher rocket on head, and a third weapond that shots eradicator weapon antiair.
Main karganeth weapond no longer shots vs air.those 2 new weapons force karganeth be 500m more expensive
-T4 Megatron now got 2 new weapons, 1 in head and other heavy aa. Main weapon no longer will shot air
-Core t2 shield can be morphed to t3 shield
-Arm t2 shield can be morphed to t3 shield
-Devastator[hero] health increased, size reduced 1/2
-Arm and Core t2 fighters energy cost reduced 1/2
-Added floater=1; tag to t1 antinukes, now they can be build on water
-New t2 hover to core and arm, land plant and NS Plant
-T2 hover constructor can build same as t2 submarine, they are able to build floating advanced fusion
-New floating shields to both sides
-New floating nanos to both sides
-New t2 hover units {about 16} to both sides
-New t3 ships to both sides
-Now research lab can float in water
-T2 hover dont require Research center
-Seaplanes dont require Research Center
-All Ship units are now in 1 lab, now all used to be in t2 lab but its theyr normal lab
-t1 ships are free, to enable t2 constructor ship u need tech 3, means u need morph your Research center 2 times
-T2 ships requires tech 4 in ur RC
-Now to morph to tech 2 requires 1000 metal less so = [1000metal , 10.000energy]
that makes the tech 2 to 3 1k metal expensive
------
To next release my plan is fix if theres some bug with any old unit added;
Add 3,4 t3 vehicles on both sides
And new Ship-s like the devastator[hero]

Changes of DryDeltaSiege Special v17:

-All t1 defenses no longer require tech1
-Changed helpers to tech 1
-T1 mexes now extracts metal same as ba [1.8 - 2.0]
-fireball health decreased[7728 - 4528],speed decreased[0.9 - 0.72]
-All commander upgraded has more buildtime.[so u will need more rez bots to repair the coms]
-T1.5 arm metalextractor metalcost reduced[750 - 325], energy required increased[12 - 75]
-T1.5 core metalextractor metalcost reduced[751 - 331], energy required increased[12 - 75]
-Superkrog,Megatron,arm core gantry t4, and mega razorback size decreased
-bg52 bomber speed decreased[11 - 8], bomber bullets size decreased
-Core sam hardened and arm packo added first target category to the transports t1 and t2, increased damage vs em.
They will kill trans first before other air units
-Core Sam Hardened renamed to Sam Hardened Anticombomb
-Arm packo renamed to Packo Anticombomb
-Added new unit t3 called Jurgen [thanks to deadnightwarrior, the guy who made that unit]
-Arm and Core gantry metal cost reduced
-Shields size changed, fixed theyr corpses
-Totalitarian damage reduced[350 - 95], energy cost increased [2642 - 32642]
-T3 Macross is now an all terrain assault unit
-T3 Jaguar is now an all terrain assault unit
-T3 Gorilla rocket fixed
-T2 Magilla rocket fixed
-Added no self damage to rocket trucks, no longer they shot air
-Arm and Core EMP paralizer damage increased[6750 - 44000] Energy cost reduced[340.000 - 40000] 
-Arm t2 advanced Nuke reloadtime increased[40 - 90]
-Core t2 advanced Nuke reloadtime increased[40 - 100]
-Arm Megafusion Reactor energycost increased[500.000 - 955.000]
-Core Megafusion Reactor energycost increased[510.690 - 1.110.690]
-Tabitha reloadtime decreased[900 - 400]
-Influence reloadtime decreased[900 - 400]
-fixed sounds of Tankanotor, fixed rocket missiles
-fixed sounds of scorpion
-Monkeylord metalcost reduced[47.000 - 27.000]
-praetorian metalcost reduced[46.000 - 26.000]
-Upg Eradicator damage decreased[250 - 80]
-Upg Chainsaw damage decreased[340 - 90]
-Arm Liche health increased[2050 - 3600], impulsefactor increased[2 - 4], damage increased[5625 - 7625]
-Last RC tech time increased [30 - 300]
-Helpers now can build commandos
-Arm helper can build small vanguard
-Core helper can build small catapult


have fun playing


kudos to zwzsg to made me good gadgets also:
Thanks for all moddevs DeadnightWarrior for script and unit support, Overkill,Lurker, for helping me resolving stuffs,
TheFatControler to gime rights to make a mutator of his mod and helping me too doing stuff.
OptimusPrime,Azaremoth for model 3d Of Final Frontier Mod, 
and thanks for players Kylost,Riedel,Nixtux,TGI, For Test.thanks u all for made this posible.

